Deus Ex: Mankind Divided’ Can Be Completed Without Killing Anyone

Deus Ex: Mankind Divided’ Can Be Completed Without Killing Anyone

‘Deus Ex: Mankind Divided’ Can Be Completed Without Killing Anyone
Deus Ex: Mankind Divided has some large shoes to fill as the follow-up to the warmly received Human Revolution .

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. However, its developers, Eidos Montreal, are pulling out all the stops to make sure they produce a worthy sequel — and that includes an attempt to address one of the biggest problems fans had with its predecessor.

The game’s director, Jean-Francois Dugas, held a Twitter Q&A earlier this week to discuss Mankind Divided . Perhaps the most intriguing piece of information that he was willing to share with fans is that the game will be completely ‘ghostable’, meaning that players will be able to run a stealth-based playthrough without killing anyone.

Choices like this made the original Deus Ex a classic, and as such were a high priority for inclusion in Human Revolution . Regrettably, that game outsourced its bosses to another studio— a decision that was widely criticized as a significant detractor on the overall quality of the game. As such, bosses had to be killed to progress, preventing players from accomplishing a true pacifist run.

Deus Ex Mankind Divided

Deus Ex Mankind Divided

However, that won’t be the case this time around. Dugas mentionedspecifically that bosses will be ghostable — although he didn’t elaborate further on what that means. It could be that there will be other options in regards to how bosses are tackled, or players might be able to skip fights altogether with careful decision-making.

Hopefully this will prevent Deus Ex from following the Hitman series’ divergence from the gameplay that made it a hit. Stealth-based games have lost some of their luster with the masses in recent years — just look at the increased focus on action gameplay in franchises like Metal Gear Solid and Splinter Cell since their debuts. Thankfully, it seems that the team at Eidos Montreal are keen to offer both stealth and action.

For now, all we have to go on is the word of Dugas and the early glimpses of the game distributed via last week’s bizarre marketing stunt. Mankind Divided is certainly an intriguing prospect — and for fans of the series, all signs point towards it being another excellent game.

Deus Ex: Mankind Divided is set to release for PC, PlayStation 4 and Xbox One. No release date has been announced.

Source: Twitter

Mass Effect 4 Will have multiplayer

Mass Effect 4 Will have multiplayer

According to a new job listing, the next game in the Mass Effect series will have an online multiplayer component.

“Things are getting real now and I need an excellent Producer to come shape online for the next Mass Effect,” Senior development director Chris Wynn tweeted.

While nothing is known at this point what the online component will be, it wouldn’t be irrational to say it will probably end up being very similar to the successful multiplayer component of Mass Effect 3.

In terms of the game as a whole, all we know is that the next installment is in the middle of development” and that it will be “fresh but familiar”, not relating to Shepherd at all.

Fisker Signs Chinese Partner To Help Distribute Karma Luxury Plug-in Hybrid

Fisker Signs Chinese Partner To Help Distribute Karma Luxury Plug-in Hybrid

Amidst concerns that the Fisker Karma luxury plug-in hybrid sedan could just be ‘vaporware’ and that an actual release is still be years away, Fisker Automotive has announced the formation of an alliance with a Chinese company to help distribute the car in the world’s most populace nation.

Fisker signed a deal with China Grand Automotive Group, a Chinese dealer group with more than 200 stores offering 40 different brands including the likes of Mercedes-Benz, BMW, Lexus and Audi. In fact, China Grand Auto’s revenues this year topped $7.5 billion so there’s definitely a lot of credibility on their part.

"With its vast network of experienced retailers, China Grand Auto will give Fisker an instant and credible footprint in the region," Fisker CEO Henrik Fisker said at the signing.

The Chinese market is renowned for its thirst for luxury vehicles and the highly exclusive Karma is ideally suited to it given the local government’s emphasis on developing clean technologies.

The Karma is expected to make its Chinese debut at the 2011 Shanghai Auto Show in April. Back in the U.S. the car is on track to make its sales debut this coming February. For more information on the Fisker Karma, click here.

[Fisker]

Final Fantasy 15 Will Include Moogles After All

Final Fantasy 15 Will Include Moogles After All

Game director Hajime Tabata confirms that Moogles will appear in Final Fantasy 15 , following a huge swell of fan support regarding the iconic creature.

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Tabata commented on the new inclusion of Moogles a few days after the official Final Fantasy 15 Twitter posted a poll about the creature’s place in the game. Unbeknownst to many fans, Tabata and the rest of the Final Fantasy 15 team were planning on leaving Moogles out of the game before the response on social media made them realize doing so would upset too many players.

“I will think of a fun little way to feature Moogles in Final Fantasy 15.”

Much to the delight of a fanbase that has some concerns about Final Fantasy 15 ‘s development process, Tabata has been very receptive to changing Square Enix’s latest installment of their JRPG classic. After making some serious changes to Final Fantasy 15 ‘s combat system, Tabata suggested that he was happy to put in the extra work required to make Final Fantasy 15 the biggest game in franchise history, but that some of those changes come with a caveat:

“Importantly, at this stage of development I will not be making a trade off with the other work remaining in order to fit them in. So it won’t be a very chatty Moogle, but will be done with a suitably light level of development work as a fun little #FFXV extra.”

Moogles have alternated between background characters and key features of the plot depending on the Final Fantasy game, so the creatures’ relegation to narrative extra isn’t new territory. Luckily, Tabata’s openness about subjects as far ranging as gender equality into why Noctis and friends wear blackhas kept fans both informed and well-prepared for the big changes coming to the series. That way, gamers won’t be surprised by how Moogles are used in the new game and are less likely to be upset by it.

final fantasy 13 moogle serah

final fantasy 13 moogle serah

Still, Square Enix and Tabata appear to be going above and beyond the usual standards of interaction between developer and fanbase. Are you happy that at least one Moogle will be in Final Fantasy 15 ? Just how much do you think social media has impacted the development of AAA games? Let us know in the comments below.

Final Fantasy 15 is estimated for release in 2016 for PS4 and Xbox One.

Source: Twitter(via Gematsu)

Fisker Karma Hits The Track At Formula 1 Monaco Grand Prix

Fisker Karma Hits The Track At Formula 1 Monaco Grand Prix

Though the car is officially in production, there’s still no sign that deliveries of the Fisker Karma plug-in hybrid luxury sedan in the U.S. are about to start despite continuous claims that the car is coming.

Despite the setbacks, Fisker managed to roll out one example of the svelte sedan at this past weekend’s 2011 Formula 1 Monaco Grand Prix, with the eco-minded Prince Albert II of Monacojoining Fisker co-founder Henrik Fisker for a quick spin around the famous street circuit.

The particular car used was the first Fisker Karma off the production line, the one we saw back at the 2010 Paris Auto Show, and its drive in Monaco was also its official European driving debut.

Interestingly, the Fisker Karma project has a distinct Monaco link. Prince Albert was in fact one of the people who inspired Henrik Fisker to create the Fisker Karma in the first place.

“When I met him at the Top Marques Show in Monaco in 2006 he commented that he would love to see a fuel-efficient luxury car, and from that small seed grew the concept of what became Fisker Automotive and our focus on premium EVer cars that deliver pure driving passion”, explained Fisker on the debut drive.

The Fisker Karma is being assembled by independent vehicle manufacturer Valmetin Finland. Annual volume is anticipated to reach 15,000 cars, with half of these expected to be sold in Europe. Pricing in the U.S. is set at $95,900.

For full details on the car, and its advanced ‘Q-Drive’ technology, click here.

[Fisker via GreenCarReports]

E3 2015: ‘Hitman’ Gameplay Trailer, Release Date

E3 2015: ‘Hitman’ Gameplay Trailer, Release Date

The Hitman games have been entertaining people for almost 15 years.

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games have been entertaining people for almost 15 years. Playing as trained assassin Agent 47, Hitman fans have killed marks in a variety of ways including poisoning them with bad fish, shoving them out of windows, and killing them with a good old fashioned bullet from a sniper rifle. This gameplay has proved to be massively popular, having spawned two feature films and several spin-off games, such as Hitman Go , Hitman Sniper Challenge , and Hitman: Sniper , the latter of which was released on mobile devices earlier this month.

However, this longstanding legacy couldn’t protect the last game,, from divisive reviews. While some enjoyed Absolution ‘s various levels and the way that it let players come up with the perfect killing strategy, others weren’t convinced that the game had improved from Hitman: Blood Money , with some even suggesting that developer IO Interactivehad forgotten what made Hitman great in the first place. It was also revealed that the game had failed to meet its sales targets. So with the fanbase and critics fractured over whether Absolution was good or not, it was clear that IO would have to try a lot harder next time to win everybody over.

Fans got their first taste of the franchise’s future yesterday, when a brand new Hitman game was revealedduring the Sony E3 2015 press conference. While that initial reveal was incredibly exciting, it didn’t give fans much to go on and so in Square Enix’s E3 press conferencetoday, the developer and publisher has shed a little more light on what Hitman will offer later this year.

In the new Hitman trailer, viewers see Agent 47 prepare to assassinate a character called Viktor Novikov. Novikov, despite being a philanthropist in the public eye, is actually one of the key figures in an international spy ring called IAGO. IAGO are not a good bunch, as they have unseated governments, trafficked, blackmailed, bribed and murdered their way into power and they also plan to reveal the identities of several covert operatives in a “major European country”.Hitman E3 Trailer

Hitman E3 Trailer

To kill Novikov, and other enemies like him, players will have freedom to choose how they take out their target. For example, players will be able to use disguises to bypass a mark’s security, but they’ll have to have a backup plan just in case someone sees through the get-up and sounds the alarm. If players do manage to complete a clean kill that draws little to no attention and “master” the level, they can earn rewards such as new weapons, new ways to kill, new disguises and even new ways of infiltrating a level.

If players exhaust all of those options, though, they can always play the Contracts mode which makes a return from Hitman: Absolution . In Contracts, players can mark their own targets and challenge a “world of assassins” to see who killed the target best, which again feeds into that community spirit that IO is so keen to embrace.

Hitman will be released on December 8, 2015 on PC, PS4 and Xbox One.

Henrik Fisker Steps Down From Fisker Automotive

Henrik Fisker Steps Down From Fisker Automotive

Henrik Fisker has a long and distinguished career as an automotive designer, and is credited with styling the exterior of the BMW Z8 roadster and the Aston Martin DB9.

Henrik Fisker, CEO & founder, Fisker Automotive, at 2012 Fisker Karma event, Los Angeles, Feb 2012

Henrik Fisker, CEO & founder, Fisker Automotive, at 2012 Fisker Karma event, Los Angeles, Feb 2012

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Henrik Fisker has a long and distinguished career as an automotive designer, and is credited with styling the exterior of the BMW Z8 roadster and the Aston Martin DB9. He’s spent time at the helm of Ford’s Advanced Design Studio and was even on the Aston Martin Board of Directors for a period of time.

In 2007, Fisker founded Fisker Automotive, with partner Quantum Technologies. Its first product, the Fisker Karma, was originally shown in January of 2008, but didn’t reach the market until late 2011.

In 2012, Fisker Automotive saw a change in leadership, several recalls, the bankruptcy of a major supplierand a superstorm that destroyed some 300 Karma models awaiting delivery to dealerships. The perfect storm of misery left Fisker in dire need of partners, preferably partners with deep pockets.

Its troubles are apparently far from over, as Automotive News (subscription required) reports that Henrik Fisker has stepped down from the company that bears his name, citing “disagreements... with the Fisker Automotive executive management on the business strategy.”

Fisker CEO Tony Posawatz had no comment on Fisker’s resignation, but admitted that the struggling electric automaker was “in the midst of some serious negotiating,” presumably with potential Chinese investors.

Zhejiang Geely, the parent to Volvo, was said to be close to closing a deal for the takeover of Fisker Automotive. It’s believed that the Chinese government would offer little resistance to the purchase, as China is actively seeking to expand the presence of electric vehicles in its domestic market.

For more details on Henrik Fisker's departure, head on over to Green Car Reports .

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No Man’s Sky Features an ‘Intergalactic Pokedex’

No Man’s Sky Features an ‘Intergalactic Pokedex’

No Man’s Sky is undoubtedly one of the most exciting games set to be released in the immediate future.

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is undoubtedly one of the most exciting games set to be released in the immediate future. Ever since it was announced at VGX 2013, Hello Games’ hugely ambitious space exploration simulator has only become more intriguing with every new bit of information and snippet of gameplay footage.

E3 2015 provided us with our best look yet at whathas to offer, pulling back the curtain on the systems that will tie the experience together. One mechanic that looks like it will be very important in the full game is its journal, which director Sean Murray compares to the iconic Pokedex from the Pokemon series.

Speaking to Games Radar, Murray described the game’s ‘intergalactic Pokedex’ as ‘a very cool thing’. For a game with such a grand sense of scale, it’s easy to see why players would need a way of recording their findings as they explore its randomly generated universe.

The journal will allow players to look back on the planets that they’ve discovered, as well as the flora and fauna that inhabit them. It will also provide an easy way for them to fast travel around to locations they’ve already visited, with screenshots to remind them exactly where it is they’re headed.

No Man's Sky dinosaur

No Man's Sky dinosaur

Exploration is the core focus of No Man’s Sky , so this sort of system is something of a must-have. Without it, players would likely spend most of their time lost — not to mention the fact that they wouldn’t have a tangible record of everything they achieve on their travels.

The main criticism that’s been levelled against No Man’s Sky is confusion with regards to the game’s overall objective. This Pokedex-inspired journal might offer just that, giving players a reason to explore beyond just wanting to see what the next planet in the system has to offer.

Of course, the difference between No Man’s Sky and Pokemon is that the latter challenges players to complete their Pokedex. The randomly generated nature of No Man’s Sky suggests that players won’t be able to accomplish that same feat, but we won’t know for sure what ‘completing’ the game entails until it releases.

Given that there’s no solid word on when that might come about, the speculation that has surrounded the game since it was announced seems set to continue. Let’s hope Hello Games can make good on the promises being made, rather than under-deliver when fans get their hands on the finished product.

No Man’s Sky is set to launch for PlayStation 4 and PC.

Source: Games Radar

Crackdown 3 Features Destructible Environments, Beta in 2016

Crackdown 3 Features Destructible Environments, Beta in 2016

One of the biggest question marks on Microsoft’s upcoming slate of Xbox releases is the long-awaited Crackdown 3 .

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. At the company’s Gamescom 2015 briefing earlier this morning, we were finally clued in to what’s going on with the third entry in one of the most exciting open-world franchises in all of video games.

From the outset of the footage shown this morning, it’s clear that everything possible is being done to recapture the magic of the first title — but, at the same time, this is a game that looks to take full advantage of the power of modern consoles.

The footage began with confirmation that a couple of much-loved elements of the originalare back. We saw an agent hopping from rooftop to rooftop collecting agility orbs, and a brief demonstration of one of the transforming vehicles made available by the Agency.

From there on out, we began to see our first glimpse of what’s new for Crackdown 3 . It seems that the game is poised to take full advantage of the much-vaunted cloud computing that the Xbox One is capable of, and the results are really quite spectacular.

This is part of what’s being described as a ‘revolutionary new multiplayer experience’. We didn’t hear much more about exactly what that comprises, but from the footage on show, it seems to be a broad co-operative mode. It seems that this gameplay — and the full suite of destruction options — will be limited to online play.

However, that doesn’t mean that single player is being forgotten. It seems that the classic Crackdown structure of taking down targets to undermine enemy resources is back, but there’s also a greater variety of enemies in the style of the game’s sequel.

While this is certainly our best look at Crackdown 3 thus far, no release date was given at the conference. However, it was confirmed that Microsoft and Reagent Games are prepping a beta for the game, which is scheduled to take place next year. Given the quality of the footage shown today, you can bet that plenty of Xbox players will be eager to get on board.

Fisker Atlantic Concept: 2012 New York Auto Show Live Photos

Fisker Atlantic Concept: 2012 New York Auto Show Live Photos

Will the Fisker Atlantic bring a fledgling green-luxury carmaker to profitability?

Will the Fisker Atlantic bring a fledgling green-luxury carmaker to profitability? Will it be built? Some analysts and industry experts are still skeptical, but if you ask Fisker Automotive CEO Tom LaSorda, its chief commercial officer Richard Beattie, or its founder Henrik Fisker, the answer will likely be that the Atlantic is an essential higher-volume product to form a successful company.

Last night, FIsker pulled the wraps off the early design prototype (or concept, we'd call it) version of this car (formerly called Project Nina) that's still two or three years away.

Details were thin about the Atlantic, but the automaker has said that like the Karma the Atlantic will--like the Chevrolet Volt--be a range-extended electric vehicle. With a small BMW engine functioning as an on-board generator after you've driven a particular range, the Atlantic will have all-wheel drive or rear-wheel drive, and will be focused as a sporting sedan for young families. Already answering potential questions about why the Atlantic isn't an EV, Fisker said that "we think extended range is so important, because range equals freedom."

"This car will be built, and it will go into production," said Fisker. "What you're going to see today is a promise we're going to deliver."

The Division’ Gets Your Undivided Attention in New Gameplay Demo & Trailer [Updated]

The Division’ Gets Your Undivided Attention in New Gameplay Demo & Trailer [Updated]

‘The Division’ Gets Your Undivided Attention in New Gameplay Demo & Trailer [Updated]
It might be smart to start tooling up now, because the consensus from video game developers seems to be that the future will be dark and full of things to shoot.

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It might be smart to start tooling up now, because the consensus from video game developers seems to be that the future will be dark and full of things to shoot. Such is the case in Ubisoft’s upcoming third-person tactical shooter Tom Clancy’s The Division , in which the player takes on the the role of a special operative trying to keep order in a version of New York City that has been ravaged by an outbreak of disease.

Powered by the new Snowdrop Engine, The Division can be played solo but is largely being promoted as a cooperative game, with players invited to team up as different members of the Strategic Homeland Division and take New York back piece by piece. The first gameplay footagewas unveiled at E3 2013 and showed a group of friends working together to rescue a group of cops locked up in their station by marauding bandits.

In a new gameplay video that debuted during Microsoft’s E3 2014 press briefing, a group of four players were shown taking a more aggressive approach. First two team members are seen progressing through the eerie silence of New York’s abandoned subway system, using a holographic map to guide their way to a nearby base of operations. Upon reaching the surface level they are joined by two more players, and see that another group has already reached the building and is threatening violence upon those inside.

[Update: Ubisoft has also released a chilling new cinematic trailer for The Division . Watch it below.]

After deciding to take half of the group out “as quietly as possible” (famous last words), the players quickly find their plans derailed by a runner who alerts the rest of the enemies to the situation, and they are soon caught up in a fight where everything seems to go wrong. The players make it through by the skin of their teeth – it would be a bit of an awkward gameplay demo if they were all killed, after all – and prepare to start whipping their new base of operationsinto shape.

The demo also showcases some new gameplay elements, like a “reconstruction” of what the subway station looked like during the initial outbreak, complete with a terrified family trying to make a run for it. The Division rewards the investigation into this backstory by giving the player a dose of XP. In fact, it’s the details that really make this game look interesting: from the graffiti scrawled over seemingly every surface to the satisfying way that paint cans splatter the environment (and enemies) upon being shot.

One of the players is shown changing up his skills prior to engaging in combat, and strategically uses a small drone with a bright light attached to temporarily blind an enemy before taking him out. Another player can be seen employing non-lethal force using what seems to be a sniper rifle with electric shock projectiles, though any non-lethal elements to this attack are rendered pretty obsolete when another player follows it up with real bullets. It would be interesting to see if it’s possible to simply take down and arrest hostiles instead of simply killing them every time; the Division’s agents are supposed to be the “good guys” after all.

The Division is expected to release on PC, PS4 and Xbox One inor.

Henrik Fisker Joins Bidding War For Fisker Automotive: Report

Henrik Fisker Joins Bidding War For Fisker Automotive: Report

Less than a week after it was revealed that a consortium that included auto industry veteran Bob Lutz was bidding for control of Fisker Automotive, new reports are out claiming Henrik Fisker has now joined the bidding war.

Henrik Fisker

Henrik Fisker

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Henrik Fisker, of course, is a co-founder of the distressed electric car company and up until March of this year served as its chairman. He eventually resigned from the company, citing disagreements with the rest of its management.

Reuters , citing people familiar with the matter, is reporting that Henrik Fisker has teamed up with Richard Li, a Hong Kong-based billionaire and former Fisker Auto investor, to buy out the U.S. government’s stake in the company and stave off bankruptcy. Fisker Auto is yet to file for bankruptcy, though the company hasn’t built a carsince last year and recently fired most of its staff.

A rival bid is expected to come from China’s Wanxiang Group, which has reportedly teamed up with Bob Lutz and is looking to take control of Fisker Auto itself. Wanxiang Group recently bought bankrupt battery manufacturer A123 Systems, which was the battery supplier for the Fisker Karma extended-range electric sedan.

Fisker Auto still owes the U.S. government $171 million in Department of Energy loans extended in 2009 under the Advanced Technology Vehicle Manufacturing program. It’s believed that any sale of the loan will be at a discount.

Even with the sale of the government loan, Fisker Auto will still need to repay loans to suppliers as well as get its gets operations running again. The advantage of the loan sale would mean that any future sale of Fisker Auto will no longer have any government obligations.

Stay tuned for an update.

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First 725-HP Galpin Rocket Mustang Production Car Unveiled

First 725-HP Galpin Rocket Mustang Production Car Unveiled

The Galpin Rocket is a 725-horsepower beast based on the 2015 Ford Mustang, co-designed by Galpin and Henrik Fisker—yes, that Fisker.

is a 725-horsepower beast based on the 2015 Ford Mustang, co-designed by Galpin and Henrik Fisker—yes, that Fisker. Unveiled at the 2014 Los Angeles Auto Show, the first example of the car has now been produced, and it’s a beautiful, sinister black.

DON'T MISS: Clarkson So Upset With BBC He May Quit 'Top Gear': Punch, Cry, Run?

Intended as the “ultimate American muscle car,” the Galpin Rocket gets its 725-hp strength from a supercharged upgrade to the 5.0-liter V-8, as well as a huge range of bodywork upgrades.

Some of those design details are borrowed from the 1960s and 1970s pony cars, with particular attention paid to the styling of the 1968 Shelby GT500. The materials, on the other hand, are fully modern, including carbon fiber bodywork.

ALSO SEE: Favorite 2015 Ford Mustang Colors Vary Around The World

Ogle the beauty here, then check out the full details in our preview.

First production Galpin Rocket with design by Henrik Fisker

First production Galpin Rocket with design by Henrik Fisker

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First production Galpin Rocket with design by Henrik Fisker

First production Galpin Rocket with design by Henrik Fisker

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First production Galpin Rocket with design by Henrik Fisker

First production Galpin Rocket with design by Henrik Fisker

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The Legend of Zelda Wii U Still Coming 2016; New Footage Revealed

The Legend of Zelda Wii U Still Coming 2016; New Footage Revealed

During today’s Nintendo Direct, the Wii U manufacturer debuts a small bit of footage and confirms that The Legend of Zelda is still targeting a 2016 release date.

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During their Nintendo Direct presentation today, the Wii U publisher reaffirmed that The Legend of Zelda is still targeting a 2016 release. Nintendo President Reggie Fils-Aime also debuted a brief snippet of Legend of Zelda Wii U footage, which still looks gorgeous.

Although Nintendo had already squashed speculation that today’s Nintendo Direct would address future NX or mobile plans, the company brought a few big announcements to the table. Granted, we would have liked to see and hear more about The Legend of Zelda Wii U, but that’s typically not Nintendo’s M.O. Assurance seemed to be the message of the day, so those concerned Zelda might slip further and further out of reach can breathe easy.

Unfortunately, the Legend of Zelda footage was so brief that there isn’t much to analyze or even speculate about. All that was shown was Link riding a horse through a grassy hill area before coming to a full stop. If nothing else, though, the footage proves that Zelda will feature some impressive vistas and a colorful palette.

That being said, the recent Wolf Link amiibo announcement has led to some speculation about the new game’s story and themes. According to Nintendo, although the amiibo is designed to work with the recently announced, the toys-to-life figure will also have some Zelda Wii U functionality as well. Could this be confirmation that Midna and/or Wolf Link will appear in the upcoming game? Or is this simply a way for amiibo owners to get a little extra bang for their buck?

Whatever the case may be, it’s clear Nintendo is trying to keep the focus on The Legend of Zelda as an upcoming triple-A release and not necessarily on its associated platforms. Many have speculated that, like with Twilight Princess , the new Zelda will be a cross platform releasefor Nintendo, hitting both the Wii U and the NX. That’s assuming the NX releases by the end of 2016, which is a possibility but is by no means set in stone.

Do you think The Legend of Zelda will release for NX? When do you think the game might release?

The Legend of Zelda is still releasing in 2016 for Wii U.

Mirror’s Edge Catalyst’ Campaign Will Have Multiplayer Component

Mirror’s Edge Catalyst’ Campaign Will Have Multiplayer Component

‘Mirror’s Edge Catalyst’ Campaign Will Have Multiplayer Component
Mirror’s Edge was equal parts fascinating and frustrating.

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was equal parts fascinating and frustrating. Sprinting across stark white rooftops, chasing splashes of crimson, all with the propulsive score by Solar Fields feeding the adrenaline — when it worked,made for a gaming experience unlike anything else. Unfortunately, it also set players up for controller-throwing rage spirals spent trying and failing to make the same jump over and over and over again. The good elements turned Mirror’s Edge into a cult classic, but the broken parts unquestionably drove many away. With Mirror’s Edge Catalyst , developer DICE has the chance many original IPs never get: to evolve and improve.

While there had been rumors of a sequel for years,was finally confirmed and given a February 2016 release date. Rather than a sequel, however, the game will actually be a prequel, exploring the earlier years of the rebellious, free-running Faith in the stunning but stifling city of Glass. Already the new installment is making the right moves — adios to the shoehorned, ineffective gun combat— many fans wondered whether the new Mirror’s Edge would incorporate multiplayer, something that is more and more retrofitted onto traditionally singleplayer titles. The answer, as it turns out, is yes…and no.

Speaking to IGN, DICE’s Patrick Bach revealed that, while Mirror’s Edge Catalyst will not incorporate standard competetive or cooperative multiplayer modes, it will include “an asynchronous connection where your actions will affect my world.” What does that mean, exactly? IGN cites the example of Faith being able to hack billboards throughout the city. One player’s hacked billboards can then appear within the game worlds of that player’s friends. So, while the players can’t actually cross over and play alongside each other, they can see traces of each other’s presence and contributions within Catalyst .

'Mirror's Edge Catalyst' Removes Gun Combat

'Mirror's Edge Catalyst' Removes Gun Combat

There are also more traditional multiplayer elements within Catalyst . When gamers decide to participate in the Dash races, they’ll be able to see their friends’ leaderboard scores for that race as well. Bach says that the Catalyst team did mull over the idea of “synchronous multiplayer,” but ultimately decided it wasn’t right for the game. Bach told IGN:

“We talked about what would happen what would happen if we put other players in your world. Well, you’ll probably get a lot of a**holes. Trolling is a big part of the gaming community. Some find it very funny, others not so funny. We tried to separate it so it’s people you want in your world, but they will not be able to mess with you. They’ll be able to affect it.”

Of course, there have been singleplayer games that adopted multiplayer surprisingly well, such as the Assassin’s Creed games or Mass Effect 3 , but there are just as many where shifting focus would have been a very bad idea. But, as it is, these small touches should connect Mirror’s Edge players with the game’s community but still maintain the integrity of the core singleplayer experience.

Mirror’s Edge Catalyst will sprint onto PC, PS4, and Xbox One on February 26, 2015.

Source: IGN

Henrik Fisker And Galpin Build Aston Martin Vanquish-Based Thunderbolt

Henrik Fisker And Galpin Build Aston Martin Vanquish-Based Thunderbolt

If you ever wondered what the latest Aston Martins may have looked like if Henrik Fisker was still penning them—recall that Fisker helped design the current DB9 and Vantage—then wonder no more as the Danish designer and entrepreneur, who is now running his own design firm, HF Design , has created a new car based on the bones of the Vanquish supercar .

. The new car is called the “Thunderbolt”, and officially it’s still a concept though a limited production run could—and likely will—be initiated, just ass we saw with Fisker’s Rocket baed on the Ford Motor Company’s [NYSE:F] latest Mustang.

MUST SEE: First 725-HP Galpin Rocket Mustang Production Car Unveiled

Fisker unveiled the Thunderbolt at this weekend’s 2015 Amelia Island Concours d’Elegance, where he described the car as a “powerful GT coupe” and said it was his “personal interpretation” of how his own Vanquish coupe could look like. And like the previous Rocket, Fisker unveiled the Thunderbolt for the first time together with Galpin Auto Sports, whose chief, Beau Boeckmann, was also at the Amelia event. Both Boeckmann and Fisker are featured in the main image above.

The Thunderbolt’s new body is almost completely carbon fiber, with renowned concept car builder GFMI Metalcrafters of Fountain Valley, California called in to help build it. Should production go ahead, GFMI is likely to remain responsible for the body while the men and women at Galpin add performance and interior upgrades.

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

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ALSO SEE: Angry Supercar Hater Throws Rocks At Lamborghini Aventador: Video

Key elements of the design include the powerful hood, blade-like tail-lights, wraparound rear window and aggressive aluminum grille. Some performance upgrades include lowering the standard ride height of the car by 15 millimeters and fitment of 21-inch alloy wheels.

Inside, the changes are no less dramatic. Among its range of new appointments, the Thunderbolt features the world’s first application of Panasonic’s 11.6-inch ‘Curved Control Screen’ which is designed in a way that it helps reduce glare. The interior also features premium leather from furniture brand Natuzzi, a chronograph clock from Swiss watchmaker Maurice Lacroix, and a special bottle holder perfect for some Champagne or wine.

Anyone interested in commissioning their own Thunderbolt should contact Galpin. It should be noted that some changes will need to be made to the design to ensure the car is road legal. According to Galpin, the production Thunderbolt will need a revised front end similar to that shown on the red car below. The production version would also feature a simplified interior devoid of the curved Panasonic screen, which is actually a prototype unit.

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

Enlarge Photo

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Aston Martin And Fisker Settle Things "Amicably"

Aston Martin And Fisker Settle Things "Amicably"

Project Thunderbolt is a no-go.

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

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Project Thunderbolt is a no-go. That's the official (and expected) word coming forth as Aston Martin and Henrik Fisker have apparently resolved their lawsuit. For those not familiar with the story, this all started when Fisker presented a new design study for a potential limited-run build of a car called the Thunderbolt. It was based off of the Aston Martin Vanquish, and it hit a bit too close for home for the British automaker's liking.

Now comes word that both parties have settled the issue by way of a joint statement:

On March 26, 2015, Aston Martin filed a lawsuit against Henrik Fisker and other parties alleging various infringements by “Project Thunderbolt” of Aston Martin’s intellectual property rights. The parties are pleased to report that they have been able to swiftly and amicably resolve their differences.

The terms of the resolution are confidential except that the Parties wish to confirm 3 points:

Henrik Fisker has decided that “Project Thunderbolt” will not be produced; Aston Martin will withdraw the lawsuit; and In view of some apparent misunderstandings surrounding reports of the case, the Parties wish to expressly confirm that the contentions made by AML were those, and only those, made in the lawsuit. The Parties confirm that that they have amicably resolved those matters, as well as any attendant misunderstandings.

The Parties will not be commenting further.

So there you have it. It was a short run for the Thunderbolt—even shorter than Fisker likely expected. Still, Henrik is a talented man and we expect to see more of his work in the near future. Plus, the Vanquish as it sits is pretty damn beautiful, so maybe the world didn't need another version of it.

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Mirror’s Edge Catalyst’ Removes Gun Combat

Mirror’s Edge Catalyst’ Removes Gun Combat

‘Mirror’s Edge Catalyst’ Removes Gun Combat
After watching the footage, fans noticed that Faith didn’t shoot a gun once during the trailer.

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After watching the footage, fans noticed that Faith didn’t shoot a gun once during the trailer. While it’s an interesting detail, the absence of her firing a weapon isn’t too surprising, as the first Mirror’s Edge dissuaded players from foraying into gunplay. However, the game did actually allow the use of guns, albeit sparingly. Bearing that in mind, fans were curious if the prequel would be firearm-free, or if it would transition more into the style of a first-person shooter. Now, DICE’s senior producer Sara Jansson has confirmed that gun combat will be removed from Mirror’s Edge Catalyst entirely.

While discussing the abolition of firearms in the game, Jansson has declared, “In Mirror’s Edge Catalyst , you won’t be using any guns at all. We’ve completely removed that aspect of the game. You can’t even pick them up.” Nonetheless, Faith will still need to defend herself against a lot of enemies wielding rifles and sidearms, so EA and developer DICEhas come up with a fighting method that focuses on melee combat. Regarding the new battle system, Jansson says:

“Faith will fight, but she doesn’t kill. Now the fighting is more of an extension of the movement. It builds on the flow. . . . When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she’s actually invulnerable to bullets.”

Mirrors Edge Catalyst Parkour Rooftop Jump

Mirrors Edge Catalyst Parkour Rooftop Jump

With news of the combo-chaining momentum feature being included, it seems as if the developers at Electronic Artsand DICE are turning Faith into some sort of a superhero via her mastery of free-running. Yet despite the fact that she can’t run as fast as The Flash, her evasive maneuvers are certainly going to be quick enough to dodge a bullet.

Although a lot of gamers would agree that Mirror’s Edge was nowhere near perfect, its parkour-centric gameplay was certainly distinct, and if anything, the feature gave the game a unique advantage over its competitors. And be that as it may, even the title’s co-story designer and writer Rhianna Pratchett has admitted to game flaws. With any luck, Electronic Arts and DICE have honed in on the previous entry’s problems, and have fine-tuned them in order to make Mirror’s Edge Catalyst truly soar.

Mirror’s Edge Catalyst launches into action February 26, 2015.

Source: Polygon

Aston Martin Files Suit Against Henrik Fisker For Thunderbolt

Aston Martin Files Suit Against Henrik Fisker For Thunderbolt

Henrik Fisker recently teamed up with Galpin Auto Sports to create a car called the Thunderbolt .

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

Aston Martin Vanquish-based 'Thunderbolt' from Henrik Fisker Design and Galpin Auto Sports

Enlarge Photo

. It's based on the Aston Martin Vanquish, and it was created initially as a one-off design study to gauge potential interest in a small production run of the car. We're sure there was some interest amongst those with the means, but Aston Martin isn't interested in seeing this car move forward as the automaker believes it steps all over its own intellectual property. So much so that Aston Martin has filed suit against Henrik Fisker.

ALSO SEE: Lincoln Continental Concept Debuts At The 2015 New York Auto Show

Aston Martin has stated that it's looking to protect its brand and intellectual property. It's quite clear that the Thunderbolt is an existing Aston underneath, and the British automaker feels that Fisker did not alter the car enough for it to be considered something new. Instead, it appears that he's trying to sell folks an Aston Martin that's wearing a slightly altered yet already finely tailored suit. The real rub comes from the fact that the intent during production of the Thunderbolt would be to have some of the more aggressively upgraded bits, especially the front section, toned down comes off as bait-and-switch bit of sale scheming.

Interestingly, Henrik Fisker is a former design director for Aston Martin. His hands helped shaped the Vantage and the DB9. Two cars with iconic lines. The Vanquish is following that same path with regards to savory styling, and it now seems that the Thunderbolt was an attempt to gain some of that glory. It will be interesting to see how this one shakes out, but we don't expect to see the good folks at Galpin look to anger Aston Martin.

WATCH: Video Shows Just How Distracted Teen Drivers Can Get

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Galpin And Henrik Fisker Unveil Ford Mustang-Based Rocket Speedster

Galpin And Henrik Fisker Unveil Ford Mustang-Based Rocket Speedster

Last year’s Galpin Rocket proved to be such a hit that the people behind the 725-horsepower muscle car, Galpin Auto Sports and Henrik Fisker, have followed it up with a convertible version.

proved to be such a hit that the people behind the 725-horsepower muscle car, Galpin Auto Sports and Henrik Fisker, have followed it up with a convertible version. Called the Galpin Rocket Speedster, the car is on show this weekend at the 2015 Pebble Beach Concours d’Elegance.

Still a concept, the car will likely see some form of limited production in the ensuing year, just like its coupe sibling. In fact, interested buyers can already place an order through Galpin’s own Ford Motor Company [NYSE:F] dealership in Los Angeles or through one of several hand-picked dealers both here in the United States and in other markets.

CHECK OUT: Lamborghini Bringing Production-Bound Hybrid Supercar To Geneva?

The Galpin Rocket Speedster features a custom carbon fiber cover that replaces the donor Mustang Convertible’s soft-top roof. You lose the rear seats in the conversion but what you’re left with is something much sportier, whether the roof is up or down.

The design is also said to integrate a number of key aerodynamic elements to help channel airflow. For example, to reduce air turbulence, the cover’s air outlets are equipped with an integrated mesh directly behind the driver and passenger, allowing air to pass smoothly over the redesigned lower rear deck.

“When I worked on the Rocket Speedster project with Beau, the creativity sparks were constantly in the air,” Fisker said at this weekend’s reveal. “When I was designing the speedster cover, I gave it extreme sculpture and dynamic lines that flows with the muscular body of the Rocket and created a new interior graphic to go with it.”

Under the carbon fiber hood of the Galpin Rocket Speedster is the Mustang GT’s familiar 5.0-liter V-8, which has been supercharged to help boost output to a supercar-like 725 horsepower. Other performance upgrades include independent, fully-adjustable suspension; 21-inch wheels shod with Pirelli P-Zero tires; and powerful Brembo brakes with 15-inch discs.

The exterior is finished in a deep metallic red color that’s contrasted by visible polished carbon fiber stripes along the bottom of the car, extending from the imposing hexagonal grille to the rear of the car. Responsible for the body work was GFMI Metalcrafters, based in Fountain Valley, California.

For more from the Pebble Beach Concours, head to our dedicated hub.

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BMW Rolls Out i8 Spyder Concept At 2016 CES Packed With Technology

BMW Rolls Out i8 Spyder Concept At 2016 CES Packed With Technology

If you’re looking to make a big splash at the Consumer Electronics Show, taking a page out of BMW’s book and rolling out an exotic sports car wearing bright orange paint on its exterior and featuring some mind-boggling tech in the cabin wouldn’t be a bad idea.

If you’re looking to make a big splash at the Consumer Electronics Show, taking a page out of BMW’s book and rolling out an exotic sports car wearing bright orange paint on its exterior and featuring some mind-boggling tech in the cabin wouldn’t be a bad idea. The German automaker with its latest concept, officially the BMW i Future Interaction, certainly turned a lot of heads at CES during a presentation earlier today, and just looking at these shots makes it easy to see why.

As its name suggests, the concept is meant to preview new methods of interacting with a car BMW is currently cooking up for its next-generation fleet. However, it’s also a preview of a new convertible version of the i8 plug-in hybrid sports car that’s likely in the works. It’s actually the second i8 convertible concept, hinting that a production version may be coming in the not too distant future. In fact, during the CES presentation, BMW product chief Klaus Fröhlich said he believed BMW should “build it as soon as possible.”

But what about the technology? BMW says the concept provides a preview of the networked car of the future and the user interface it could feature. The main element is a gesture control system called AirTouchthat was announced a week ago. AirTouch is an evolution of the gesture control system that debuted in the 2016 BMW 7-Seriesand enables control of entertainment, navigation and communication functions using gestures made with a flat hand. The version in the 7-Series reads finger movements only.

By making set hand movements over the center console, where special sensors can read the movements and translate these to commands, the driver can control a number of the vehicle functions. Information is relayed back through a head-up display, the main instrument cluster and a massive 21-inch panorama display located in front of the passenger.

BMW i Future Interaction concept - 2016 Consumer Electronics Show

BMW i Future Interaction concept - 2016 Consumer Electronics Show

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BMW hasn’t confirmed AirTouch for production but says that such systems will make more sense as vehicles start to have more autonomous capability. In fact, the BMW i Future Interaction also has a version of BMW’s planned autonomous driving system. BMW hasn’t provided many details on this area but says its future cars will have three modes to choose from: Pure Drive (driving yourself), Assist (assistance systems intervene actively) and Auto Mode (highly automated operation).

Also on another i8-based concept is a new feature called Mirrorless. This does away with the standard rear-view and side mirrors, replacing them instead by three cameras that project an image on the various displays. BMW says the cameras cover larger viewing angles and eliminates blind spots. Furthermore, the system evaluates the images and provides a situative response to imminent hazards, for example with yellow warning icons.

This year at CES, the BMW Motorrad motorcycle division also had a presence. The two main attractions at the BMW Motorrad stand were a laser headlight and a helmet with a head-up display.

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Uncharted 4: A Thief’s End Delayed Due to Ending

Uncharted 4: A Thief’s End Delayed Due to Ending

Originally planned to be Sony’s crown jewel in its PlayStation 4 holiday lineup, Uncharted 4: A Thief’s End sees series protagonist, Nathan Drake, back in action – albeit a little older and semi-retired from his past fortune hunter days.

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sees series protagonist, Nathan Drake, back in action – albeit a little older and semi-retired from his past fortune hunter days. Unfortunately for him, he’s forced back into his old lifestyle when his older brother Sam shows up at his doorasking for help. Naughty Dog is planning to make this Nathan’s greatest adventure yet, with a story that sets out to really test his limits and resolve.

Fans were disappointed to find out earlier this year thatwouldn’t be making its scheduled release in 2015, as Naughty Dog confirmed a big delay which pushed the game into 2016. While Naughty Dog has recently confirmed that the game is locked in on a March 18, 2016 release, fans were never given a solid reason as to what prompted the sudden delay. Until now.

Typically, game delays are caused by a number of issues ranging from bugs, polish, or overhauling a mechanic. In this case however, it was something else entirely.  In the latest issue of Official PlayStation Magazine, Uncharted 4 director, Neil Druckmann, spoke a bit more about the delay into 2016 and that it was ultimately caused by a desire to really nail the ending. Without giving away any big moments, Druckmann does tease something big which required a lot of effort from the development team. Not wanting to reduce the scope or ambition on the project, the team opted to delay the game.

“Even when I’m describing the ending, it’s a pretty… Well, I guess this is a little bit of a spoil… Nah, I’m not going to say it! But there is something that happens that requires quite a bit of work for what we want it to do, and again we would have had to reduce that scope and reduce that ambition to meet that [original] deadline”.

Considering that Uncharted 4 is poised to be Nathan Drake’s last game as the featured lead character, Naughty Dog required more time to make sure that the ending not only met and exceeded fan expectation but Naughty Dog’s vision as well. While the decision proved to be difficult, the developer opted to push the game back in order to give these characters a fitting goodbye.

“We were weighing those choices between fans and their expectations. It was going to disappoint them to push this thing back, but this is the last chapter for Nathan Drake, so let’s give ourselves as much time as possible and go all-out for this series.”

Even though fans won’t be able to get their hands on the full Uncharted 4 experience this year, they will still be able to get a small taste in December when the multiplayer beta kicks off. To gain access, fans will need to pick up a copy ofand make sure to have an active PlayStation Plus membership. The beta is set to start on December 4 and run until December 13, though no additional details regarding maps, characters, or game modes have yet been revealed.

Uncharted 4: A Thief’s End launches on March 18, 2016 for the PlayStation 4.

Source: Official PlayStation Magazine(via GamesRadar)

Italy’s Benetti unveils Henrik Fisker-designed luxury yacht

Italy’s Benetti unveils Henrik Fisker-designed luxury yacht

Now that he’s no longer trying to start his own automaker, Henrik Fisker is back doing what he does best: designing things.

Recently, he’s been designing coachbuilt cars for the likes of Galpinand VLF.

Now it’s been revealed Fisker has designed a luxury yacht for Italy’s Benetti.

ALSO SEE: Lamborghini shows off Miura "body in white" for car's 50th

The yacht is called the Fisker 50, and it’s officially a concept though Benetti says the order books are open and the yacht is ready to be built. It represents the first yacht design for Fisker, who in addition to cars has also penned motorcycles, furniture and watches.

The yacht has an overall length of 164 feet, which works out to be 50 meters, hence the name Fisker 50. It also has three decks with the upper deck flexible enough to be turned into a movie theater, gym or entertainment area. Additional onboard amenities include a beach club, spa, several bars, sunbathing areas on multiple decks plus a place to park some jetskis. There are six cabins and enough room to house 13 guests and 11 crew.

CHECK OUT: Next-gen Mercedes-Benz S-Class to feature four-door coupe?

In keeping with Fisker’s interest in green technology, the yacht features solar panels and an energy storage system. We’re told a hybrid powertrain will also be available.

The price tag will depend on the final specification but the ballpark figure is close to $50 million.

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Uncharted 4: A Thief’s End Delayed Due to Ending

Uncharted 4: A Thief’s End Delayed Due to Ending

Originally planned to be Sony’s crown jewel in its PlayStation 4 holiday lineup, Uncharted 4: A Thief’s End sees series protagonist, Nathan Drake, back in action – albeit a little older and semi-retired from his past fortune hunter days.

image description

sees series protagonist, Nathan Drake, back in action – albeit a little older and semi-retired from his past fortune hunter days. Unfortunately for him, he’s forced back into his old lifestyle when his older brother Sam shows up at his doorasking for help. Naughty Dog is planning to make this Nathan’s greatest adventure yet, with a story that sets out to really test his limits and resolve.

Fans were disappointed to find out earlier this year thatwouldn’t be making its scheduled release in 2015, as Naughty Dog confirmed a big delay which pushed the game into 2016. While Naughty Dog has recently confirmed that the game is locked in on a March 18, 2016 release, fans were never given a solid reason as to what prompted the sudden delay. Until now.

Typically, game delays are caused by a number of issues ranging from bugs, polish, or overhauling a mechanic. In this case however, it was something else entirely.  In the latest issue of Official PlayStation Magazine, Uncharted 4 director, Neil Druckmann, spoke a bit more about the delay into 2016 and that it was ultimately caused by a desire to really nail the ending. Without giving away any big moments, Druckmann does tease something big which required a lot of effort from the development team. Not wanting to reduce the scope or ambition on the project, the team opted to delay the game.

“Even when I’m describing the ending, it’s a pretty… Well, I guess this is a little bit of a spoil… Nah, I’m not going to say it! But there is something that happens that requires quite a bit of work for what we want it to do, and again we would have had to reduce that scope and reduce that ambition to meet that [original] deadline”.

Considering that Uncharted 4 is poised to be Nathan Drake’s last game as the featured lead character, Naughty Dog required more time to make sure that the ending not only met and exceeded fan expectation but Naughty Dog’s vision as well. While the decision proved to be difficult, the developer opted to push the game back in order to give these characters a fitting goodbye.

“We were weighing those choices between fans and their expectations. It was going to disappoint them to push this thing back, but this is the last chapter for Nathan Drake, so let’s give ourselves as much time as possible and go all-out for this series.”

Even though fans won’t be able to get their hands on the full Uncharted 4 experience this year, they will still be able to get a small taste in December when the multiplayer beta kicks off. To gain access, fans will need to pick up a copy ofand make sure to have an active PlayStation Plus membership. The beta is set to start on December 4 and run until December 13, though no additional details regarding maps, characters, or game modes have yet been revealed.

Uncharted 4: A Thief’s End launches on March 18, 2016 for the PlayStation 4.

Source: Official PlayStation Magazine(via GamesRadar)

Top 10 Stealth Video Games

Top 10 Stealth Video Games

Mainstream video games may have taken on a reputation for being loud, proud, action-heavy adventures pulled straight out of Hollywood blockbusters, but that’s not the whole story.

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Best Stealth Games Thief

Best Stealth Games Thief

Mainstream video games may have taken on a reputation for being loud, proud, action-heavy adventures pulled straight out of Hollywood blockbusters, but that’s not the whole story. And for fans of the stealth genre, there’s nothing like moving through a field of enemies without them even realizing you passed by, let alone riddling them with bullets.

The recent reboot of Thief didn’t quite meet the expectationsfans of the original series had, and dealt a serious blow to stealth’s return to the top of the AAA heap. Even so, games like Dishonored and Mar k of the Ninja prove that hiding doesn’t mean a player can’t still feel powerful.

A quick look at the best instances of stealth proves that the genre is set for a return, so without further ado, here is our list of the Top 10 Stealth Video Games .

Firewatch’ Debut Trailer Features Stunning Visuals & Mysterious Teases

Firewatch’ Debut Trailer Features Stunning Visuals & Mysterious Teases

‘Firewatch’ Debut Trailer Features Stunning Visuals & Mysterious Teases
Given that almost a dozen games have been delayed to 2015 , no one would fault you for saying the year is already overcrowded.

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, no one would fault you for saying the year is already overcrowded. From Batman to The Order , next year promises the never-ending stream of content that we initially hoped this year would offer. But with that will come a lot of games that end up slipping through the cracks, many of which might actually be worth a closer look.

One of those games that has instantly skyrocketed to the top of that “you have to see this” list is Firewatch from developer Campo Santo Games. Initially unveiled in March of this year, Firewatch is a first person action gamewith a sharp visual style and a somewhat mysterious central concept. And thanks to the reveal trailer above, it has already become one of our most anticipated games for 2015.

While firm details are obviously slim, the Firewatch trailer still establishes this world very well. Players will take control of Henry, a member of “the Watch” whose only interaction (that we see) is with a character named Delilah.

As Henry ventures out into the world, the Firewatch trailer highlights the stunning art design of Olly Moss, who many will know for his iconic posters and box art. Visually, Firewatch has a familiar overall aesthetic, but it still feels fresh and unique.

Firewatch Debut Trailer

Firewatch Debut Trailer

Although this is the first development effort for Campo Santo, the various team members have a solid resume working on projects for Telltale Games, 2K Marin, Double Fine, and Klei. In other words, these folks know how to deliver story-driven experiences with unique gameplay, and by all accounts Firewatch appears to be that. There’s obviously still a lot more we have to learn about Firewatch before forming a full opinion, but for a first tease this game looks to be something special.

What do you think of the first trailer for Firewatch ? What details are you most intrigued by?

Firewatch releases in 2015 for PC and Mac.

Follow Anthony on Twitter @ANTaormina

Dark Souls 3 Shows Off Mace and Scimitar Gameplay

Dark Souls 3 Shows Off Mace and Scimitar Gameplay

A recent From Software livestream shows off combat gameplay featuring the mace and scimitar weapons in the studio’s forthcoming action-RPG, Dark Souls 3 .

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After having recently revealed some sword and shield gameplayfor Dark Souls 3 , an overnight livestream hosted by From Software featured action revolving around mace and scimitar weaponry that also provides further evidence of how the developer is substantially altering the game’s combat system with Weapon Arts. For those unaware, Weapon Arts are movesets that relate to specific weapons which offer powerful animations that use up players’ mana.

On top of the mace and scimitar sparring, thefootage also focused on the Knight and Cleric classes, and showed even more action for the greatsword and longsword. Furthermore, the area in which the gameplay takes place is the location that was featured several months ago in the title’s network stress test.

The scimitar has the potential to offer Dark Souls 3 players the most style and maneuverability as far as combat is concerned, because it allows for quick, successive slashes, but its damage output is pretty low when compared to the other weapons. By the looks of it, should fans purchase the game upon its release dateand want to dish out as much pain as possible, the mace and greatsword may grow to become their most reliable weapons. With that in mind, fans can check out a recorded version of From Software’s livestream courtesy of YouTuber Rikudou below.

Should fans who have watched the above video come to the conclusion that Dark Souls 3 ‘s battle system has become a lot more diverse than its predecessors, they would be correct in thinking so, as it was precisely the intention of the game’s director, Hidetaka Miyazaki. As it happens, the combat limitations of Bloodborne inspired Miyazaki to give Dark Souls 3 a wider variety of options during the action-RPG’s conflicts.

If everything shown off for Dark Souls 3 thus far has left a profound impact on fans and has given them the desire to secure a copy of the title as soon as it launches, they should also be happy to know that in addition to the base game, the forthcoming release will have a Season Pass and DLC according to a leak. As claimed by a listing on the Xbox One store, Dark Souls 3 is set to have two completely different expansion packs, which both have new maps, bosses, and weapons, building upon the already abundant offering of the standard edition.

Dark Souls 3 is set to release on April 12, 2016 for PC, PlayStation 4, and Xbox One.

Source: Rikudou – YouTube

God Eater Resurrection Prologue Sets Up Game’s Story

God Eater Resurrection Prologue Sets Up Game’s Story

Bandai Namco releases an eleven minute prologue video that details the chaotic, monstrous world that players will be tasked with defending in God Eater Resurrection .

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The trailer is designed like a short anime episode and produced by famed animation studio ufotable, lending God Eater Resurrection ‘s beginning a very cinematic and dramatic feel. The animation is set in the year 2065, detailing the adventures of three young God Eater recruits as they are sent to the Eurasian area formerly known as Russia. Humanity is on the brink of extinction thanks to being hunted by the monstrous Aragami, creatures seemingly entirely devoted to the eradication of all life on the planet. If the plot sounds like a traditional RPG endeavor like older Final Fantasy entries set in the future, that’s because it very much is.

The prologue is meant to help establish what players can expect from the newest God Eater installment rather than demonstrate any gameplay, so those hoping for a look at what the localized game will play like after its international release will have to wait longer. Instead, Bandai Namco‘s trailer helps fans get familiar with some of the main characters of God Eater Resurrection , namely Soma, Lindow, Tsubaki and the wonderfully-named Johannes von Schicksal.

The doom and gloom that seems to characterize the world of God Eater Resurrection shouldn’t shock gamers familiar with the role-playing games that Bandai Namco has been releasing lately. In fact, 2065 Eurasia seems a great deal cheerier than the recent Dark Souls 3 intro trailer, another Bandai Namco RPG that has garnered a significant fan following for its brutality and deep gameplay. Of course, it’s not all depressing, washed-out landscapes and hopeless battles against the odds for these kinds of games: recently featured Cyndi Lauperon one of the game’s trailers, imploring fans to hold out hope and let their true colors shine through.

The difference between these two game’s fanbases might be fairly large, but the fact remains that God Eater Resurrection could be an exciting addition to many RPG gamers’ playlists in the summer of 2016. Even if both games end up to be bigger hits than expected, however, it’s going to be tough to top last year’s premium RPG selection. In fact, one could easily argue that 2015 was the best year for RPGsin quite some time, and God Eater Resurrection will have to put the same kind of loving detail shown in the beautifully animated prologue into its gameplay to measure up to the titans that came just a year before it.

Does God Eater Resurrection interest you? How do you feel about prologues being animated rather than using the in-game engine? Let us know in the comments below.

Source: Youtube

Hitman: Absolution’ Review

Hitman: Absolution’ Review

‘Hitman: Absolution’ Review
Beginning in 2000, IO Interactive developed Hitman video games for release every two years, until 2006 when the series came to a halt after the release of Hitman: Blood Money (and the terrible Hitman film adaptation).

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film adaptation). The studio shifted priorities to create the Kane & Lynch games, before getting back to the long-in-development Hitman: Absolution , and after impressing us at E3the summer before last, it’s finally hitting retail.

Does Hitman: Absolution mark a worthwhile return of the stealth franchise and enough new features to compete with the late-generation competition? Read on for our review.

Absolution begins with protagonist Agent 47 – a well-dressed, bald and barcoded assassin – encountering the now-rogue Diana Burnwood, his old handler from throughout the Hitman series. From there, the player embarks on a journey of redemption and personal vendettas across a wide variety of locales. Players may not necessarily feel the emotional impact of Agent 47’s plot-driving decision or the idea that the character is at his lowest point, and newcomers won’t care, but the game does a good job at threading together the missions in a meaningful way and its story is bolstered by well-written and wildly entertaining supporting characters that make up for Agent 47’s empty personality and shoddy dialogue in the between mission cut scenes.

While the game essentially throws players into one enclosed set piece after another, each succeeding chapter is larger and more elaborate. Players are required to provide a little more patience and put more effort into scouting out locations and planning a course of action and there are a lot of new ways that can be accomplished. There are bossesfor most mission areas in a sense, but they (the specific targets) can be taken with a bullet, a takedown or a carefully devised trap, meaning they aren’t super soldiers and are usually only differentiated by better weaponry.

IO’s Glacier 2 engine gives Agent 47 the opportunity to conduct operations in environments occupied by hundreds of NPCs at a time, from the cheering audience at fight night and rush hour commuters to partying crowds downtown. 47 can now hide among the people in addition to the shadows or in disguise. The ability to blend with the crowd is reminiscent of the Assassin’s Creed games and it’s an apt comparison for more than just this reason.

Absolution embraces the idea that Agent 47 is no ordinary individual, not that he ever was as a bio-engineered killing machine, but now he has more than just experience and the know-how of the world’s best assassin. He also has what amounts to superpowers in the form of ‘Instinct.’ Instinct (think Assassin’s Creed’s Eagle Vision) is IO Interactive’s way of giving the series a few new gameplay elements that change the way players strategize or engage in combat. The most important function is the simple ability to activate Instinct mode at any time, changing the view to an X-Ray like overlay, where 47 can see NPCs through walls, can identify friend from foe, and can see the paths of moving targets.

Using Instinct – the game’s most ‘video gamey’ feature – is key to planning out a path of traversal in order to avoid detection, or to see where enemies may be approaching from if engaged in combat. Activating Instinct vision doesn’t reduce the Instinct bar – which fills up when the player completes stealth takedowns or completes objectives – but trust us when we say having this ability does not make the game easier. When in disguise and enemies begin to take notice, players can activate Instinct, trading it for a few more seconds of remaining unnoticed while in the sight lines of the suspicious. This must be used very sparingly but adds an important element of risk and intensity to close quarters situations.

The final element of Instinct is the point shooting feature, which arguably shouldn’t be required for elite players and those playing on their second and third playthroughs who need to remain hidden to succeed (to achieve high scores). Activating point shooting while in Instinct view will slow time to a a near standstill and let players tag locations where to shoot, whether that be people or (explosive) objects. This will let 47 use his iconic Silverballer pistols (or any other gun) to dispatch a room full of people with carefully placed headshots, but each tag placed (and the longer it takes to place them) drains the Instinct rather quickly.

In theory, point shooting should help make those rare gun fights in the open more manageable, but activating point shooting in the heat of the moment proves tricky at times, and dispatching non-targets results in a hefty point penalty. Hitman: Absolution keeps a running tally of points in each mission, earned for completing objectives with hefty bonuses for completing them in certain ways (i.e. using the environment). Points are docked and players are penalized however for taking out other NPCs no matter how evil they may be, even if its nonlethal. Negative points can often be balanced out by hiding the body in the bountiful number of bins and closets, but being spotted or engaging in gun fights is punishing in a way that players will feel inclined to load the latest checkpoint repeatedly.

The point system encourages and rewards stealth gameplay, and it amounts to rewarding Agent 47 with stat bonuses, but it’s punishing in a way that does not reward any other styles of play. It’s a shame because the cover-shooting combat mechanics are very fun. Players may find point bonuses not always worth the time and effort required for repeated trial and error testing of optimal strategies, and certain missions may force players into a corner where the most fun (or least frustrating) way to proceed is to shoot your way out. Absolution is immensely replayable and combat-focused players will at least learn the lay of the land and alternate routes on their first playthrough. For those not interested in re-doing missions however, the game will continue to punish them with negative scores.

Not everyone will finish the game according to Absolution director Tore Blystad, but for the completionists, Contracts mode is the perfect way to re-experience the game’s levels and NPC in a completely different way. Contracts mode lets players create challenges by picking NPC targets and certain rules (i.e. use a specific weapon, avoid detection) and once they complete it themselves, others can compete for the highest score, all the while earning in-game money to purchase disguises, weapons and upgrades.

Doors opening without ever being touched and closing slowly on their own, guns appearing in the hands of Agent 47 without ever being drawn and disguises magically surfacing on the protagonist, inexplicably changing back to default attire mid-mission, along with other missing animations put Hitman: Absolution a tad behind the likes of Max Payne 3 in terms of polish, but Hitman: Absolution is a beautiful game nonetheless.

Throughout the game’s meaty campaign players will find themselves occasionally falling into the age-old stealth game problem of grinding down predictable AI, but the level designs, creative and unique story-driven assassination set pieces and solid gameplay help Hitman: Absolution stand as one of the most fun and rewarding stealth games available. A contender for best in the series, Hitman: Absolution requires patience, tactics and a cool head and if at first, you don’t succeed, try, try again. Even if you do succeed, try again to do it better.

Hitman: Absolution releases November 20, 2012 for the PS3, PC, and Xbox 360.

Follow Rob on Twitter @ rob_keyes.

E3 2015: ‘Firewatch’ Coming to PlayStation 4 Later This Year

E3 2015: ‘Firewatch’ Coming to PlayStation 4 Later This Year

One of the more appealing aspects of the PlayStation 4 are its indie games.

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One of the more appealing aspects of the PlayStation 4 are its indie games. What Sony lacks in big, AAA titles, it more than makes up for thanks to the vast library of indie games it’s constantly putting out. It would be accurate to say that the company has fully embraced indie developers and their games, and it definitely shows – from their constant appearances at Sony’s E3 press conferences, to the amount of smaller games released every month to PlayStation Plus members.

Indie games are here to stay on the PS4, and it doesn’t look like Sony intends to slow its momentum on that front, as demonstrated by their showing at the company’s E3 2015 conference last night, including the announcement that Firewatch (among many others games) will be making its way to the console sometime this year.

Firewatch was initially revealed last year, and will be the first game from relatively new studio, Campo Santo. In it, players take on the role of Henry, who has left his old life behind in favor of becoming a Wyoming forest fire lookout. What’s drawing the interest of a lot of players to this particular title are its gorgeous visuals and its dialogue-driven narrative. So far, trailers for the game have placed a heavy emphasis on the relationship between Henry and his supervisor Delilah.

Shortly after the game’s PS4 announcement, Campo Santo’s Chris Remo took to the PlayStation Blogto discuss Firewatch , and two questions the studio kept getting: “Why aren’t there any guns in your game?” and “Are you going to bring Firewatch to PS4?”

Moving on to the PS4 release, the answer is equally simple: people kept asking for it; some even asked daily, as shown by a few tweetsfrom fans of the upcoming game.

“It’s no exaggeration to say that the flood of PS4 fan support across Twitter, Facebook, email, telegraph, and carrier pigeon was the single biggest factor that led to our decision to support the platform.

As a small independent team, we don’t have a lot of resources to spare, so we have to be sure we’re putting our game where people really want to play it. We’re pretty sure we made the right decision on this one, and we’re happy to be aboard.”

Firewatch doesn’t have a definitive launch date, but at least we have a 2015 game to look forward to amidst all the 2016 games we can’t play yet. Hopefully Campo Santo will announce a date soon.

Source: PlayStation Blog

2017 Genesis G80 Spy Shots

2017 Genesis G80 Spy Shots

Hyundai recently confirmed it was launching a new luxury brand under the Genesis name , which by the end of the decade will have six distinct models.

, which by the end of the decade will have six distinct models. These models will feature names consisting of a capital G and a number, 90, 80 or 70 etc., representing their positioning in the lineup, with the first to be a new G90 flagship sedanreplacing the current Hyundai Equus. The G90 is set for a reveal early next month and has already been previewed in teaser form. It goes on sale next year, as a 2017 model.

The second model will be a G80. However, unlike the G90, the G80 won’t be an all-new model but rather an update of the current, second-generation Genesis sedan. Prototypes for the updated Genesis/G80 have been spotted, revealing some new details about the car. The heavy camouflage gear suggests a number of visual updates are planned, perhaps with some styling cues borrowed from the Vision G concept.

The prototype is also wearing a bumper that features an opening below the front grille, through which we can clearly see an intercooler. Yes, Hyundai is planning a turbocharged engine for the G80. The news doesn’t come as much of a surprise as the automaker’s head in the United States, Dave Zuchowski, has said in the past that a twin-turbocharged V-6 is coming.

The engine is expected to be a 3.3-liter unit with direct fuel injection and variable valve timing. Such a design was first shown in sister brand Kia’s GT concept carat the 2011 Frankfurt Auto Show. At the time, the engine was said to deliver 390 horsepower and 394 pound-feet of torque. The engine is expected to first appear in the G90.

Look for the G80 to be introduced sometime next year, as a 2017 model. Shortly after, Hyundai will introduce a replacement for the Genesis Coupe. It will be a bigger, more premium car likely called a Genesis G80 Coupe.

Stay tuned for updates as development continues.

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Best Car To Buy Named, Volvo V90 Leaked, New Pagani Teased: Today’s Car News

Best Car To Buy Named, Volvo V90 Leaked, New Pagani Teased: Today’s Car News

Motor Authority has just named the winner of its Best Car To Buy 2016 award.

Pagani Huayra

Pagani Huayra

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Motor Authority has just named the winner of its Best Car To Buy 2016 award. If you can own just one car, this is the best all ‘round package when it comes to attributes such as luxury, performance, style and value.

Volvo’s new S90 sedan debuts next week at the 2016 Detroit Auto Show but will soon be followed by a longroof version called the V90. Some photos of the V90 have surfaced and reveal the exterior design in full.

The Pagani Huayra has been around since 2011 and soon it will receive its first major update. That update will come in the form of a more potent version which was teased in a photo released by the automaker over the weekend.

You'll find all of these stories and more in today's car news, right here at Motor Authority.

Chevy Camaro SS: Motor Authority's Best Car To Buy 2016

2017 Volvo V90 Leaked

Hardcore Pagani Huayra ‘BC’ Teased

Honda Pilot: The Car Connection's Best Car To Buy 2016

Chevrolet Volt: Green Car Reports' Best Car To Buy 2016

New Lexus To Debut In Detroit; Is It The LC?

Most Shopped VehiclesOf 2015

TVR Teases New V-8 Sports Car Coming In 2017

Small Wind TurbinesNow Offered On Leases, Like Solar Panels

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World of Warcraft: Warlords of Draenor’ Review

World of Warcraft: Warlords of Draenor’ Review

‘World of Warcraft: Warlords of Draenor’ Review
When an expansion like Warlords of Draenor comes along and adds 10 levels of content and a new end-game experience to an MMO that already has a decade of dungeons, quests, and raids to explore; there is obviously going to be a lot to absorb.

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Subscriptions to WoW skyrocketedthis summer and fall, as PC gamers were won over by expansion hype and nostalgia for the game’s tenth anniversary. Despite all the hype, we were unimpressed by the expansion’s beta. A month later, the final product has arrived and the new content has caught us completely off-guard with its story-centric, engaging leveling experience.

We’ll come right out and admit that this review is all about the level 90-100 leveling content, rather than the end-game. We haven’t had the time to dig into the top-level content yet and some of the new raids haven’t even been unlocked at this point. What we are able to judge is the MMO’s 10 new levels of content. With Warlords of Draenor , the team at Blizzard sends adventurers back through the Dark Portal (which was the gateway to the game’s most critically well-received expansion, The Burning Crusade ) to a much darker world than Azeroth citizens explored in the last expansion, Mists of Pandaria .

To help win over new fans (and win back players who missed the last few expansions), Blizzard is offering a free 90-level upgrade for every consumer who purchases Warlords . Although the level boost was a little overwhelming in the beta, the experience was incredibly well-polished in the final product. After creating a new character, players are boosted to level 90 and dropped right into the middle of the action at the Dark Portal with only about three abilities. Rather than give new players a spellbook full of skills and talents to explore, boosted characters slowly earn their repertoire as quest rewards during the Draenor starting zone. This makes the difficult task of taking the reins of a level 90 character much simpler. Less experienced players will still stumble through their first few dungeons, but overall, the learning curve makes taking on any new class and role much easier.

Once your character, new or old, arrives in Draenor (probably with a fancy new character modelif you’re playing one of the classic races), the action really begins. Warlords offers one of the most exciting story lines that we’ve ever played through in WoW . Whether players are Warcraft lore geeks or not, it’s impossible not to get excited about battling alongside Thrall and Durotan during their early days. It’s very easy to get tunnel vision while leveling in any MMO, but Warlords makes it impossible not to care about the events taking place around your character.

One of the few downsides about the story in Warlords is that it’s so orc-centric. The trailers made this pretty obvious, but it does get a bit boring seeing so few main characters that belong to the game’s other twelve playable races. The story felt exciting to me as a longtime Horde player and orc fan, but some Alliance loyalists may have preferred a more varied cast of characters.

Once you get over the exciting story, the leveling grind in Warlords is very similar to leveling in every other WoW expansion. Players complete quests and dungeons in exchange for experience points and better gear until they reach max level. The new areas are gorgeous, but at the end of the day, you are still playing World of Warcraft . Fans shouldn’t come into this expansion expecting any major changes to gameplay mechanics or aesthetics. MMO veterans can expect the usual assortment of fetch, kill, and collect quests along with the memorized attack rotations for each class.

With no new races or classes to get players excited, the Garrisons are the main new feature. Garrisons aren’t the player housing mini-game that was originally expected, but they do offer an entertaining distraction to the rest of the game. Much like Battle Pets, the game-within-the-game offers players a way to receive cool rewards outside of the usual quest grind. Each player builds a Garrison shortly after arriving in Draenor and gathers followers (usually as quest rewards), who they can then send out on missions. The NPC followers are able to win supplies, bonus XP, or even gear for players.

The Garrison mini-quests operate a lot like the fleet missions in Assassin’s Creed: Black Flag . As a matter of fact, if the Garrison could be controlled from a mobile device, similar the the Assassin’s Creed mini-games, it would be much more addicting. Leveling up followers and building new structures in the Garrison is entertaining (even more so than the Pokemon-inspired Battle Pets), but having to check in at the Garrison to collect rewards or start new missions is a bit inconvenient.

If you’ve played World of Warcraft at any point in the past and it didn’t suck you in, we don’t necessarily think that Warlords of Draenor is going to be the expansion to win you over. The game is much more accessible at this point thanks to simplifications to group finding, item analysis, and skill specializations; but it is still the same MMO grind that it was ten years ago. If you’re an old fan considering revisiting Azeroth (particularly one who enjoys lore), we definitely recommend walking through the Dark Portal once more.

World of Warcraft: Warlords of Draenor is now available for PC and Mac.

Follow Denny on Twitter @ The_DFC.

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