100ft Robot Golf is PlayStation VR’s Hole in One

Debuting during PlayStation Experience, 100ft Robot Golf is No Goblin’s 4-player frantic fighting/golf game coming first to PlayStation 4 and PlayStation VR in 2016.

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The PlayStation Experience press conference provided a surprisingly vast introduction to Sony’s line-up of PlayStation VRtitles. Many were very interesting or curious, but one in particular stood out as quite obviously fun as hell. That game is 100ft Robot Golf , a multiplayer sports and fighting game from indie studio No Goblin. Coming off of the spinning limousine title Roundabout , it’s clear No Goblin has something much more serious in mind with 100ft Robot Golf .

Because what’s more serious than 100ft tall robots playing golf while battling through destructible environments? 100ft Robot Golf allows for four players to join up either splitscreen or online and battle for par in a real-time action golf game. The primary goal of each player will be to get their ball into the final cup, but while doing so they’ll have to fight other players, rampage through environments, and prevent their opponents from scoring before them.

If multiplayer isn’t a priority, 100ft Robot Golf will also have a robust story mode. If that doesn’t sound believable, here’s No Goblin’s description from the official 100ft Robot Golf website:

“100ft Robot Golf’s unique solo campaign mode reveals the real stories and experiences of today’s robot golf pilots. Experience the excitement, romance, and thrills of driving one hundred feet of raw golfing power through some of the cheapest ’90s-inspired mecha animation ever committed to screen.”

As if everything about 100ft Robot Golf wasn’t already ridiculous enough, the cherry on the top is that it will be a PlayStation VR enabled game. Details regarding just how VR in the game will work have yet to be discussed, such as whether it will be a first-person or third-person experience. It may even be an asymmetric experience from the perspective of the ball. Considering the game and the developer, it might be best not to make any assumptions.

What’s important to consider whenever one hears about games for VR is that the recipe book is in the garbage. Traditional games largely have a hard time on VR, both for technical reasons — blockbuster titles use up hardware in ways that don’t work with VR requirements– and for comfort and perspective reasons — VR requires slower movement, freedom of head movement and more. That means that most initial VR experiences will potentially be awkward and highly experimental. What will be important is for developers to understand the restrictions of VR and to have fun with it. As far as VR games shown so far go, 100ft Robot Golf certainly fits that description.